Sume wallet presets $50, $100, $500, $1,000: what each buys
Sume's wallet presets are $50, $100, $500 and $1,000 at 1 credit per dollar. $50 buys 17 Seedance 2.5 clips at 720p, 80 Wan 3.0 clips or 400 music generations.

A $50 Sume wallet top-up buys 17 whole 5-second Seedance 2.5 clips at 720p, or 80 Wan 3.0 clips at 720p, or 400 music generations, or about a million characters of text to speech. The dashboard's other presets, $100, $500 and $1,000, scale those numbers linearly, because 1 credit is $1 and there is no volume tier in the rates below. Teams can buy any amount from $10 to $1,000 on demand.
The question the presets answer is not price per unit, which does not move, but how much headroom to fund before a job returns a 402 insufficient_credits.
What does each preset buy?
The Video Router bills provider list times 1.25. At 720p in 16:9, Seedance 2.5 is $0.5778 a second, so a 5-second clip is $2.89, and Wan 3.0 is $0.125 a second, so a clip is $0.625. Sume's API pricing page lists Music at $0.125 a generation and TTS at $0.0475 per 1,000 characters.
| Preset | Seedance 2.5 clips | Wan 3.0 clips | Music generations | TTS characters |
|---|---|---|---|---|
| $50 | 17 | 80 | 400 | 1,052,000 |
| $100 | 34 | 160 | 800 | 2,105,000 |
| $500 | 173 | 800 | 4,000 | 10,526,000 |
| $1,000 | 346 | 1,600 | 8,000 | 21,052,000 |
Why is there no discount at higher presets?
I found none in the docs or on the pricing page. A $1,000 top-up buys exactly 20 times a $50 one, and the table shows it. Per-unit prices on Sume are set by the model's rate card, not by how much you load at once. If you are comparing it with a plan, that is the main structural difference: several vendor plans get cheaper per credit at higher tiers, a wallet at fixed rates does not.
What does a bigger balance not change?
It does not change what a clip costs, which model you can call or how many jobs run at once; concurrency is set by your plan, from 1 concurrent job on Free to 20 on Scale. It also does not turn a 5-second Seedance 2.5 clip at 720p into anything but $2.89. If a clip is priced in tokens, a longer clip or a different aspect ratio moves the number, so rerun the table for your own duration before you size a top-up.
How do I pick a preset?
Estimate one week of real jobs from the table, then fund about two weeks. A smaller top-up keeps cash free and costs nothing extra, because the price per unit is the same; a larger one reduces how often a bulk job stalls on a low balance. The API exposes GET /v1/balance, so a script can check the wallet before a batch, and GET /v1/usage shows what recent jobs drew.
The smallest purchase is covered in what $10 buys and what $10 buys job by job.
- Top-ups are a dashboard operation; there is no public top-up endpoint.
- When the balance is short, the API returns 402 insufficient_credits.
- Check the balance with GET /v1/balance before a large batch.
Sources
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Written by Sume