Timeline render pricing: why 61 seconds costs twice what 60 does

Sume Timeline 1.0 charges $0.10 per ceil output minute, reserved from audio.duration_seconds. Price ladder from 30 s to 1800 s and a free plan call.

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A 60-second timeline render costs $0.10 and a 61-second one costs $0.20, because Sume bills $0.10 per ceil(output minute) and reserves ceil(audio.duration_seconds / 60) minutes up front (Timeline 1.0). No provider inference is involved, only worker ffmpeg.

Price ladder

Computed from $0.10 per ceil minute, read 2026-10-08
Output lengthBillable minutesPrice
30 s1$0.10
60 s1$0.10
61 s2$0.20
120 s2$0.20
181 s4$0.40
600 s10$1.00
1800 s30$3.00

Trim to the minute

The cheapest fix for a 61-second edit is to make it 60. audio.duration_seconds sets the output length, from 1 to 1800 s, so shaving one second from the spine moves you down a bracket.

Plan before you render

POST /v1/timeline-1.0/plan is unbilled. It returns duration_seconds, segment_count, billable_minutes and estimated_cost_usd_micros, and creates no job.

curl -X POST https://api.sume.com/v1/timeline-1.0/plan \
  -H "Authorization: Bearer $SUME_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "audio": {"mode": "silence", "duration_seconds": 61},
    "video": [{"source_url": "https://media.sume.com/artifacts/artf_demo/a.mp4", "start": 0, "duration": 61}]
  }'

Sources

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