Wan 3.0 price per second: 1080p costs 4x the 480p rate

Wan 3.0 is $0.05, $0.10 and $0.20 per second at 480p, 720p and 1080p on fal. Sume bills list x 1.25. Per-clip prices at 5, 15 and 30 seconds.

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fal lists Wan 3.0 at $0.05 per second at 480p, $0.10 at 720p and $0.20 at 1080p (read 2026-10-09). Sume bills provider list x 1.25, so the same tiers are $0.0625, $0.125 and $0.25 per second. The 1080p tier is exactly four times the 480p tier on both.

What does one Wan 3.0 clip cost?

Sume price per clip = fal list x 1.25 (fal rates read 2026-10-09)
Length480p720p1080p
5 s$0.3125$0.6250$1.25
15 s$0.9375$1.88$3.75
30 s$1.88$3.75$7.50

Is the price linear in resolution?

No. The ladder is 1x, 2x, 4x for 480p, 720p, 1080p, while the pixel counts are roughly 1x, 2.2x and 4.8x if you use 864 x 496, 1280 x 720 and 1920 x 1080. Wan is priced as a flat per-second table, so 1080p is the cheapest tier per pixel and 720p is only slightly cheaper per pixel than 480p. fal prices Seedance 2.5 by tokens computed from pixels, a different shape.

What length can I request?

Wan 3.0 accepts 2 to 30 seconds on Sume. A 30-second 1080p job is $7.50 in one request; the Video Router docs list the limits per model.

When is 1080p worth 4x?

  • Draft at 480p ($0.0625 per second), finish only the clips you keep at 1080p: a 10-second keeper costs $0.625 as a draft and $2.50 as a final.
  • If the destination is a phone feed, test whether 720p ($1.25 for 10 seconds) is enough before paying for 1080p.
  • Price a rejected take at the draft rate, not the final rate, when you plan retakes.

What does 100 seconds cost at each tier?

A hundred seconds of finished video is $6.25 at 480p, $12.50 at 720p and $25.00 at 1080p on Sume. On fal's list the same seconds are $5.00, $10.00 and $20.00 (read 2026-10-09), so the Sume amount is list x 1.25 at every tier.

Because the rate is flat per second, there is no extra charge for a longer single job: one 30-second clip costs the same as three 10-second clips at the same tier.

  • Use the longer single job when the shot must be continuous.
  • Use several short jobs when you want to pick the best of each segment.

Sources

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