TikTok TopView locks assets at preloading: freeze the cut first

TopView creatives need sales-rep pre-approval and cannot change once preloading begins. Use Timeline's unbilled plan, then render once with an idempotency key.

5 min readSume
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For TopView, your last render is the only render. TikTok's TopView page says creatives need pre-approval from your sales representative before submission, that review takes about 2 days, and that assets cannot be modified once preloading begins (read 2026-10-07). So settle the cut with Sume's unbilled Timeline plan, render once, probe the result, and only then send it.

None of this is Sume-specific TikTok integration: Sume makes the file, and you hand it to your rep.

The TopView facts that shape the workflow

From the TopView page. Specs: 9:16, minimum 540x960, 5-60 seconds (15 seconds recommended in one line, 9-15 in another), max 500 MB, .mp4, .mov, .mpeg, .3gp, minimum 2,500 kbps.

TopView constraints that affect the render (read 2026-10-07)
ConstraintValue
Pre-approvalfrom your sales representative before submission
Review timeapproximately 2 days after submission
After preloading startsassets cannot be modified
Same creative, other placementscannot run the same day
Ads per ad groupmaximum 20

Plan before you pay

POST /v1/timeline-1.0/plan runs the schema, the Sume-host URL checks, and the compiler. It returns duration_seconds, segment_count, billable_minutes, and estimated_cost_usd_micros. No job, no credits, and no media download. It cannot predict short-source pad or loop warnings, so the render can still warn.

curl -X POST https://api.sume.com/v1/timeline-1.0/plan \
  -H "Authorization: Bearer $SUME_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "audio": { "url": "https://media.sume.com/artifacts/artf_demo/vo.wav", "duration_seconds": 15 },
    "video": [
      { "source_url": "https://media.sume.com/artifacts/artf_demo/hook.mp4", "start": 0, "duration": 5 },
      { "source_url": "https://media.sume.com/artifacts/artf_demo/body.mp4", "start": 5, "duration": 10 }
    ],
    "output": { "width": 1080, "height": 1920 }
  }'

Render once, then probe

Send the same body to POST /v1/timeline-1.0/render with an Idempotency-Key you keep with the ticket, so a retry returns the same job rather than a second render. Poll GET /v1/jobs/:id/status, then read GET /v1/jobs/:id/result for video_url, duration_seconds, and any warnings[].

Then run video inspect with frames: false. Check 1080x1920 against the 540x960 minimum, the duration against 5-60 s, size_bytes against 500 MB, and the computed kbps against 2,500.

What this does not give you

Sume has no TikTok connector in the docs I read, no approval status, and no way to replace an asset after preloading. Keep the master and the idempotency key so a replacement creative can be rebuilt on the same recipe.

A pre-submission checklist

Before the file goes to your representative, record: the Timeline body, the idempotency key, the job id, the probe output, and the stills. If the review comes back with a change request, you will be re-rendering a new asset, not editing the old one, and the record tells you exactly what to change.

Budget the two-day review into the schedule. A creative that must run on a given date needs to be submitted days ahead, and the page says the same creative cannot run on other placements the same day, so plan the variant for the other placement as a separate file.

Sources

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