Nano Banana 2 edit chain cost on Sume: 1K, 2K and 4K per pass

A Nano Banana 2 edit costs $0.10 at 1K, $0.15 at 2K and $0.20 at 4K on Sume. Cost of 3-, 5- and 10-pass chains, and when to draft at 1K and finish at 4K.

5 min readSume
All posts

A Nano Banana 2 edit on Sume costs $0.10 at 1K, $0.15 at 2K and $0.20 at 4K, so a 5-pass chain is $0.50, $0.75 or $1.00 depending on the tier you run it at. The price follows the resolution you request, not the number of references or the prompt length.

Those are Sume's billed prices, which are the provider list price times 1.25, taken from the Sume Image API docs and catalog (read 2026-10-05). The table below turns them into chains, and the section after it shows why the cheapest chain is usually not all-1K.

What does each pass cost?

Every pass of a chain is a full POST /v1/images call with model: "google/nano-banana-2", so each one is billed. A chain of N passes costs N times the per-pass price, with no discount for repeated edits of the same picture.

Nano Banana 2 chain cost on Sume (list x 1.25), per the Image API docs, read 2026-10-05.
Chain lengthAll at 1KAll at 2KAll at 4K
1 pass$0.10$0.15$0.20
3 passes$0.30$0.45$0.60
5 passes$0.50$0.75$1.00
10 passes$1.00$1.50$2.00

Should I draft at 1K and finish at 4K?

Resolution is the one price lever you control per pass, so use it. Run the exploratory passes, the ones where you are still deciding what to change, at 1K, and request 4K only for the last pass. A 5-pass chain with four drafts at 1K and one finish at 4K costs 4 x $0.10 + $0.20 = $0.60, which is $0.40 less than five passes at 4K and only $0.10 more than five at 1K.

The catch is that the last pass then re-renders the picture at a new size, so the finish should be a fresh edit of the last approved draft with the same prompt, not a separate upscale step. Save each pass as a PNG before feeding it back; why PNG between passes explains how JPEG loss compounds.

How does a chain compare with a single edit and a re-roll?

Chains are priced per call, so the question is how many calls the picture needs. A model that gets a change right on the first try at 1K is $0.10; a model that needs three tries is $0.30 whatever its sticker price. Count calls per approved image from your own log, not from a list price.

The same arithmetic applies to every model on Sume. The Ideogram 4.5 ten-edit chain post prices that model's chain the same way, and the numbers are a different shape because Ideogram's price follows quality and not size.

  • Pick the resolution per pass, not per project: resolution is a request field.
  • Keep one Idempotency-Key per pass so a retry returns the original job instead of billing again.
  • Read usage.cost from each response and sum it. That is the billed amount, and it is the number to trust over this table.

What does a reference-heavy chain add?

Nothing, according to the pricing in the docs: the table has one price per resolution and no input-image fee. Nano Banana 2 accepts up to 10 input references, so you can send the source plus a logo and a style sheet in each pass without changing the price. See reference limits by model for the full list. Input size can still change how long a call takes, and slow 4K calls fall back to a 202 job envelope after the 30 second wait, so branch on the status code and poll status_url rather than treating 202 as a failure.

A budget rule you can keep

Set a ceiling in dollars per approved image, not per call. If you allow $0.60 for a finished picture, that is six 1K drafts and no finish, or four drafts plus a 4K finish, or three 2K passes plus a 4K finish with a few cents to spare. Write the rule down once and let the script stop at it.

One caveat to keep in view: nothing on this page says one tier gives a better edit than another for your picture. The docs publish prices and limits, not quality, so the only way to know whether 1K drafts predict the 4K result is to try ten of your own images at both and compare them.

Sources

Related posts

More in Pricing

All Pricing posts

Written by Sume