Ray3.2 takes 16 keyframes per clip. Sume takes two frames: chain them
Luma lists up to 16 keyframes per Ray3.2 clip. Sume does not ship Ray3.2, but its first and last frame jobs chain into a keyframed shot.

Luma's Ray3.2 announcement (2026-06-09, read 2026-10-05) lists up to 16 keyframes per clip, 1080p, up to 20 seconds, native HDR with 16-bit EXR export, facial performance tracking for up to 8 faces, and a Reframe tool. Sume does not ship Ray3.2; it is not in the video catalog. If the part you want is keyframe control, you can approximate it on Sume with chained first-frame and last-frame jobs and join them with Timeline 1.0. It is a different workflow with different limits, not a Ray3.2 substitute.
Vendor facts versus what Sume lists
Rows marked not listed mean the Sume docs I read do not describe the feature, not that it is impossible; check the catalog entry for the model you plan to use.
| Item | Luma Ray3.2 | Sume video routes |
|---|---|---|
| Keyframes per clip | Up to 16 | First and last frame (frame_images); Omni 1.1 uses image_url plus optional end_image_url |
| Clip length | Up to 20 s | Per model: for example Seedance 2.5 4 to 30 s, Omni 1.1 3 to 10 s |
| Max resolution named | 1080p | Per model, up to 4K on Omni 1.1 |
| HDR / EXR | Native HDR, 16-bit EXR | Not listed in the Sume video docs |
| Face tracking | Up to 8 faces | Not listed |
The chain: N keyframes, N-1 jobs
With key stills A, B, C, D, make three jobs: A to B, B to C and C to D. Each job gets a first frame and a last frame, and the join places them end to end. Sixteen keyframes would be fifteen jobs, so the approach suits three to five keyframes, not sixteen.
Pick a model whose supported_frame_images lists both first_frame and last_frame. The video docs' example for Seedance 2.0 lists both; read the entry for the id you pick.
curl -X POST https://api.sume.com/v1/videos \
-H "Authorization: Bearer $SUME_API_KEY" \
-H "Content-Type: application/json" \
-H "Idempotency-Key: key-a-to-b-001" \
-d '{
"model": "seedance-2.5",
"prompt": "Slow, smooth move from the first image to the second",
"frame_images": [
{ "type": "image_url", "image_url": { "url": "https://example.com/a.png" }, "frame_type": "first_frame" },
{ "type": "image_url", "image_url": { "url": "https://example.com/b.png" }, "frame_type": "last_frame" }
],
"duration": 6,
"resolution": "720p"
}'Planning a keyframed shot on Sume
Start by writing the keyframes as a list of stills with one line each describing the moment. Generate the stills first with an image model, then check the list as a storyboard before spending on video. Each leg then has a first and last frame that you have already approved, which is the main thing keyframe control is for.
Leg length is a choice: six seconds per leg gives a 12-second shot from three keyframes. Keep the legs similar in length for an even pace, and keep camera direction consistent across legs, or the joins will read as separate shots.
- Approve the stills as a storyboard first.
- Equal leg lengths give even pacing.
- Use hard cuts between legs unless the stills differ in lighting.
Join the legs
Place the three MP4s as video[] slots with starts 0, 6 and 12. Each leg ends on the still the next leg starts from, so hard cuts should be nearly invisible. Run the unbilled POST /v1/timeline-1.0/plan before the render. The Timeline docs put render at $0.10 per output minute, rounded up.
If you need HDR delivery or face tracking across a long performance, that is a vendor-specific feature; read Luma's Ray3.2 page for current access.
Sources
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