Lip Sync or Native Audio for a Talking Shot: Which Sume Route

Sume's docs say video models do not lip-sync to TTS. Compare Fabric, H3 Max lip sync, Avatar Video and Kling native lip sync for a speaking shot.

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A talking shot has two parts you need to control: what is said, and whose mouth says it. Native audio from a video model controls neither precisely, which is why Sume's docs say video models do not lip-sync to generated TTS or to a later voice-over. There are three routes that do.

The three routes

Pick by what you already have in hand.

Talking-shot routes on Sume, read 2026-10-03
RouteYou provideLimits
POST /v1/veed/fabric-1.0A still and Sume-hosted audioAudio 5 to 14.8 s; 480p, 768p or 1080p; default 768p
POST /v1/minimax/h3-max/lip-syncA still and Sume-hosted audioSame body and limits as Fabric
POST /v1/avatar-1.0/talking-videoA script or video inputs4 to 60 s; quality standard, plus or max; 720p

Which to choose

Use Fabric or H3 Max lip sync when the voice is already recorded and the face is a still: a founder photo and a 12-second clip of audio is the textbook case. Use Avatar Video when the script is text and you want one avatar for up to a minute without recording. The speed_tier field is ignored on the two still-plus-audio routes, and neither offers 2K.

The audio must be hosted by Sume, so upload it first. A voice-over longer than 14.8 seconds has to be split into beats and joined afterward.

When native lip sync is enough

Kling's page describes multi-shot generation with native audio and lip sync, so a prompt-driven line of dialogue inside a Kling 3 shot is possible. The tradeoff is that the words come from the model's reading of your prompt. For brand copy that must be word-exact, a route driven by your own audio is safer.

Cost: Sume bills each route at provider list times 1.25, reserved on submit and refunded on failure. Check the live rate in GET /v1/catalog before budgeting a batch.

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