Launch kit: 4 clips, 12 images, a voiceover and a track for $9.98
Four 8-second 1080p clips, twelve 2K images, a 1,200-character voiceover and a track cost $9.982 with Wan 3.0, or $20.4716 with Seedance 2.5 clips.

A launch kit of four vertical 8-second Wan 3.0 clips at 1080p, twelve Nano Banana 2.1 images at 2K, a 1,200-character voiceover and one music track costs $9.982 on Sume. Swapping the clips to Seedance 2.5 at 720p makes the same kit $20.4716.
Video is 80 percent of the Wan 3.0 kit, so that is the line to plan around. Images, voiceover and music together are $1.982.
Itemized
Each line comes from the price tool or arithmetic on it. The voiceover is 1,200 characters at $0.0475 per 1,000.
| Item | Model and setting | Unit price | Count | Subtotal |
|---|---|---|---|---|
| 4 vertical clips, 8 s each | Wan 3.0, 1080p | $2.00 | 4 | $8.00 |
| 12 images | Nano Banana 2.1, 2K | $0.15 | 12 | $1.80 |
| Voiceover, 1,200 characters | TTS, $0.0475 per 1,000 | $0.057 | 1 | $0.057 |
| Music bed | Music Router, flat | $0.125 | 1 | $0.125 |
| Kit total | $9.982 |
With a 25 percent retry allowance
Add one retake for every four video clips and one extra image for every four images. That is $2.00 for one more clip and $0.45 for three more images, for a planned spend of $12.432. Keep the voiceover and music at one take each unless the script changes: together they cost $0.182.
Make it a script
List the kit in a manifest and price it before submitting. This keeps the budget in one place and gives each asset a stable idempotency key.
kit = [
("video", "wan-3.0", 4, 2.00),
("image", "google/nano-banana-2.1", 12, 0.15),
("tts", "script-1200", 1, 0.057),
("music", "sume/music-auto", 1, 0.125),
]
total = sum(n * unit for _, _, n, unit in kit)
print(f"kit estimate: ${total:.3f}")Gotchas
- The unit prices in the manifest are rounded; use the model catalog or the estimate for the exact amount before a large run.
- Vertical 9:16 on Wan 3.0 does not change the per-second price; on Seedance it can.
- Voiceover is separate from the clip: check
generate_audioin the model's catalog entry before you assume the clips carry sound.
Sources
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Written by Sume