AudioCraft weights are CC-BY-NC: which models that covers

AudioCraft's code is MIT but its README puts the model weights under CC-BY-NC 4.0, including MusicGen and AudioGen. What that means for ad and video audio.

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AudioCraft's README splits the license in two: "The code in this repository is released under the MIT license", and "The models weights in this repository are released under the CC-BY-NC 4.0 license". The weights are what make sound, so for a paid ad the NC part is the one to read twice. The repository covers more than MusicGen, so the question "is MusicGen commercial?" is only part of the answer.

Which models live in the repository?

The README names the models it covers: MusicGen, AudioGen, EnCodec, Multi Band Diffusion, MAGNeT, AudioSeal, MusicGen Style and JASCO. The license statement is about the weights in the repository, so check each model's own card or file if you plan to use one for client work.

AudioCraft README, https://github.com/facebookresearch/audiocraft, read 2026-10-03.
PartLicense stated in the README
Code in the repositoryMIT
Model weights in the repositoryCC-BY-NC 4.0 (LICENSE_weights)

Why does that matter for video?

Most video audio ends up in a commercial setting: a product page, an ad, a client's channel. NC means non-commercial, so the weights suit research and personal use. The code license does not change what the weights allow. Teams often read the first line of a README, see MIT, and stop; the second line is the one that matters here.

What is the hosted alternative on Sume?

Music 1.0 says it runs on Google Lyria 3.5, and the Music Router routes sume/music-auto to Lyria 3.5 today, with lyria-3.5 and lyria-3-pro as explicit ids. A generation costs a fixed $0.125 on Music 1.0, and the router charges the fixed Music price per generation. Output is a Sume-hosted audio artifact, usually audio/mpeg.

That is not the same as an open weights model: you get no weights, no fine-tuning and no seed. You do get a URL that the Timeline accepts in soundtrack.url. What you may do commercially with a hosted engine's output is set by the terms that apply to you; read them as you would any license.

A short decision rule

Pick by where the output will be used:

  • Research, a prototype or a personal project: AudioCraft weights are fine under CC-BY-NC.
  • A client deliverable or monetized video: use a source whose license you can show, and keep the record.
  • A bed inside a Sume render: a Music Router job, then Timeline soundtrack.

What should you record?

Write down the repository commit or release you used, the license text on the date you read it and the model file name. For hosted jobs keep the job result. Licenses change, so a dated copy is worth more than a memory.

What about a research prototype that becomes a product?

This is the usual trap. A team tries MusicGen in a notebook, likes the result and wires it into a pipeline. By launch the weights are baked into a service that earns money, and the NC license is a problem nobody had budgeted for. Decide the license question on day one, while swapping the engine is still cheap.

If a swap is likely, keep the engine behind one interface. On Sume that interface is the Music Router request body: the same prompt and optional model, with one audio artifact coming back, so changing the engine id does not change your code.

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