A 4-second avatar clip on Sume: $0.736, $0.98 or $2.20 by tier
The shortest accepted Sume avatar clip is 4 seconds: 4 x $0.184 is $0.736, shown as $0.74; Plus is $0.98 and Max is $2.20. Sub-cent rates round up.
The cheapest avatar video Sume accepts is 4 seconds, which comes to $0.736 at Standard, $0.98 at Plus and $2.20 at Max by the tier rates. Only the Standard figure has a fraction of a cent.
The floor math
Rates: Standard $0.184, Plus $0.245, Max $0.55 per second without a product image; $0.194, $0.258, $0.58 with one (Sume pricing page, as of 2026-10-08). The docs set a 4-second minimum for the estimated duration, so the minimum video costs:
| Tier | Arithmetic | Exact | Exact, rounded to cents |
|---|---|---|---|
| Standard | 4 x $0.184 | $0.736 | $0.74 |
| Plus | 4 x $0.245 | $0.98 | $0.98 |
| Max | 4 x $0.55 | $2.20 | $2.20 |
Why this matters for per-second math
Standard at $0.184 per second produces sub-cent amounts unless the length is a multiple of 5 seconds (5 x $0.184 = $0.92). Plus at $0.245 is exact at even lengths and Max at $0.55 is exact at even lengths. When you total many odd-length Standard clips, expect the invoice to differ from a hand calculation by fractions of a cent.
The cited pages do not state the rounding mode, so plan with the exact figure and check the first invoice line.
- A 5-second Standard clip is 5 x $0.184 = $0.92 exactly.
- With a product image the 4-second prices are $0.776, $1.032 and $2.32 (4 x $0.194, 4 x $0.258, 4 x $0.58).
Staying above the floor
If your line is shorter than 4 seconds, either lengthen it or use a multi-scene plan with a silence beat. The silence beat needs a duration and cannot carry a script, and the total planned duration must reach 4 seconds.
Practical notes
Output format. Avatar video output is 720p at this time, and the aspect ratio defaults to 9:16 with 1:1, 3:4, 4:3 and 16:9 also accepted. Choose the ratio in the request rather than cropping afterward, since a crop throws away part of a frame you paid for by the second.
Job lifecycle. Every Sume avatar request is job-backed. You submit, store the job id, and poll GET /v1/jobs/{id}/status until it completes, then read GET /v1/jobs/{id}/result. The shared lifecycle also lets you wait with sync or subscribe mode for a limited time instead of polling, and the result carries Sume-hosted artifacts rather than provider URLs, so you never handle a provider queue id. Plan your client around the job, not around a single blocking response.
Media inputs. Any media field, whether product_image, scene.image_url or an avatar image_url, must be a fetchable public HTTPS URL. Sume rejects localhost, private-network and non-HTTPS addresses before it submits anything, so a broken link fails fast instead of consuming a render. Host reference images where Sume can fetch them and keep them available until the job finishes.
Idempotency. The docs examples send an Idempotency-Key header on every create call. Use one key per intended job and reuse it only when you retry the same request. A network timeout followed by a fresh submit with a new key is the one path that can create, and bill, a second job. Keep keys human-readable, such as the campaign and scene, so a support lookup is easy.
Sources
Related posts
More in Pricing
- How Sume pricing works: plans, one wallet, published model rates
Sume plans set access and concurrency. Usage draws from one prepaid wallet at each model's published USD rate, for generation, the Agent, Formats, and the API.
- AI avatar video API pricing: cost per second and per minute
Sume bills AI avatar video per second by quality tier, with separate rates when you send a product image. Per-minute costs for standard, plus, and max.
- AI video generation cost per video: what one Sume API run cost
To see what one Sume run or video job cost, call GET /v1/usage with run_id or job_id and read debited_usd: the wallet deduction, agent turns included.
- Do failed AI video generations cost credits? Reserve, capture, refund
No. Sume reserves a job's estimated USD cost at submit, captures usage only on completion, and releases or refunds the hold if the job fails or is canceled.
Written by Sume