WaveSpeed starting price: lowest resolution, and a 10 s clip cost
WaveSpeed's page says starting prices are list prices at the lowest resolution or quality. At those rates a 10-second clip runs $0.30 to $1.80. Table inside.

WaveSpeedAI's pricing page lists a starting price for each image and video model, and a footnote says those are list prices at the lowest resolution or quality, that actual cost depends on resolution, duration and other parameters, and that discounts may apply. So a starting price is a floor for a clip at the smallest setting, not a quote for the clip you ship.
Prices below are from WaveSpeedAI's pricing page, read 2026-10-02.
What would a 10-second clip cost at the starting price?
The totals are arithmetic on the page's own per-second figures. They are not what a 10-second clip at higher resolution costs.
| Model | Starting price per second | 10 seconds at that price |
|---|---|---|
| Seedance 2.5 | $0.18 | $1.80 |
| Seedance 2.0 | $0.12 | $1.20 |
| Veo 3.1 Fast | $0.10 | $1.00 |
| Kling 3.0 Std | $0.084 | $0.84 |
| Wan 3.0 | $0.05 | $0.50 |
| MiniMax H3 | $0.04 | $0.40 |
| InfiniteTalk | $0.03 | $0.30 |
What about images?
Image rows are per image: Seedream 5.0 Pro $0.045, Seedream 5.0 Flash $0.027, Nano Banana Pro $0.14, Nano Banana 2 $0.045, GPT Image 2.5 and GPT Image 2 $0.01, Qwen Image 3.0 $0.03 and Z-Image Turbo $0.005, again as starting prices. The page also says eligible new accounts get $1 in free credits.
How do I find the real price for my settings?
Open the model's own page from the pricing page, which the footnote points to for the exact price. Then fix resolution and duration, and compute dollars for one output.
On Sume, the Videos API docs say the wallet is reserved on submit at provider list x 1.25 and usage.cost on the polled job is the billable amount. Through MCP, dry_run=true returns an admission and cost preview without submitting, per the MCP gates docs.
What should I take from this?
The footnote is the whole lesson: a starting price is a floor. The video rows run from $0.03 to $0.18 per second, a sixfold spread before resolution is even chosen, so the model you pick moves the cost far more than a rounding error in your estimate. Never budget from a starting price. Use it to shortlist, then price one real output at your resolution, and confirm the charge on the first paid run.
Sources
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