Singles' Day sale videos: four 15-second AI music variants
Make four 15-second sale videos with different music for a Singles' Day 11.11 promotion: four Music Router generations and four renders, $0.90 on Sume.

For a Singles' Day 11.11 sale, generate four different 15-second beds, one per ad variant, and render each as its own short video. On Sume that is four generations at $0.125 ($0.50) and four Timeline renders at $0.10 ($0.40), so $0.90 for four finished soundtracks, which lets you test which mood sells.
A short promo has about three seconds to land. The brief therefore front-loads energy: a clear hit at 0:00, a lift at 0:08 where the price appears, and a hard stop at 0:15 on the call to action. Change one axis per variant, for example the genre or the tempo, so a test teaches you something.
The brief to send
The first variant below is bright electronic pop. The other three keep the arc and swap the genre and instruments: a funk groove, a trap-leaning beat, and an acoustic pop clap.
curl -X POST https://api.sume.com/v1/music-router/generate \
-H "Authorization: Bearer $SUME_API_KEY" \
-H "Content-Type: application/json" \
-H "Idempotency-Key: singles-day-11-11-sale-video-music-four--001" \
-d '{
"model": "sume/music-auto",
"prompt": "Energetic sale promo, 128 BPM, A minor. Punchy synth bass, claps, bright plucked lead, riser at 0:06. Hard hit at 0:00, lift at 0:08 for the price reveal, abrupt stop at 0:15. Glossy modern pop production. Instrumental, no vocals. A 15-second track."
}'Why each axis is set that way
| Axis | Choice |
|---|---|
| Emotion | Urgent, excited, celebratory |
| Genre | Electro-pop for variant A; funk, trap, acoustic-pop for the others |
| Tempo | 128 BPM, a hit every second |
| Key and mode | A minor, driving |
| Instruments | Synth bass, claps, plucked lead, riser |
| Arc | Hit at 0:00, lift at 0:08, stop at 0:15 |
| Era and production | Glossy, modern, loud |
Getting the length right
Fifteen seconds is a short target and the router cannot enforce it, so the prompt says it twice, once in the structure and once at the end. Check the returned file; if it is longer, cut it at the stop point in the edit, or use the render's fade_out_seconds to close the tail.
Each video is its own render, so send four requests with four Idempotency-Keys. Only the first minute of any render bills at $0.10, and 15 seconds is one started minute.
Before paying for a render, call POST /v1/timeline-1.0/plan with the same body. It is unbilled and reports the billable minutes, which for this 15-second video is 1. Then send the real POST /v1/timeline-1.0/render with an Idempotency-Key, wait up to 30 seconds in sync mode, and poll GET /v1/jobs/:id/status if it is still queued or processing. Statuses are queued, processing, completed, failed and canceled, and a 429 queue_full means try again shortly.
What it costs
Variants multiply cost linearly. The same four-variant test on 20 products would be 80 generations and 80 renders, which at the list prices above is $18.00 in total. The decision is whether the A/B signal is worth that, not whether any single clip is expensive. Scaling is simple arithmetic. One finished video here is $0.225 of audio and assembly, so ten of them are $2.25 and fifty are $11.25, before any retries. Failed jobs are not billed as accepted generations, but a regeneration you ask for is a new job, so budget one or two extra takes for a hero clip.
| Line | Rate | Amount |
|---|---|---|
| Music generation x 4 | $0.125 each | $0.50 |
| Timeline render, 15 s = 1 started minute | $0.10 per started minute | $0.10 |
| Total for the audio and assembly | $0.60 |
Check before you publish
Keep the four prompts as a table in your campaign notes. When one wins, reuse that brief as the baseline for the next sale.
Retire losing variants quickly; a flat-priced generation is cheap enough to replace.
- Name the sale event only in the on-screen text; the music brief needs mood, not a date.
- Do not state discounts or deadlines unless the shop confirmed them.
- Compare the variants by watch-through, not by which one you like best.
- Check usage terms for generated music with Sume before a paid placement.
Sources
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