Motion Control vs Recast vs Motion Transfer: Which Keeps the Dance

Kling motion control, H3 Max Recast and Genjutsu all reuse motion from a source clip. See inputs, limits and per-second Sume prices side by side.

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Three Sume routes reuse the movement in a source video and change who or what performs it. They look similar and are priced differently, so it is worth knowing which input each wants.

What each one takes

Kling motion control, POST /v1/kling/3.0/motion-control, takes a still or avatar image plus a motion video of up to 30 seconds. It has keep_original_sound, a character_orientation of video or image, and an optional prompt of up to 2,000 characters. Kling's own feature page lists Motion Control as a separate feature from video generation.

h3-max-recast takes one source video plus 1 to 4 person photos and keeps motion, camera, cuts and the soundtrack. higgsfield-genjutsu takes one source video plus 1 to 8 reference images and has no text-only mode.

Motion reuse on Sume, read 2026-10-03
RouteSourceIdentity inputSume per second
Kling motion controlUp to 30 sOne still or avatar$0.1575 (list $0.126)
h3-max-recast5 to 30 s, no shot over 15 s1 to 4 person photos$0.375 at 768p, $0.5625 at 1080p
higgsfield-genjutsu4 to 30 s1 to 8 images$0.3975 at 480p, $0.85125 at 720p

Choosing

If one character performs the whole clip and you want the cheapest route, motion control is less than half the Recast rate at 768p. If the clip has several people and several cuts that must survive, Recast preserves the camera and cuts and swaps each person. Genjutsu is the most expensive and is listed only when its provider is configured, so check GET /v1/video-router/models before designing around it.

Runway's pricing page lists Act-Two, its own performance-transfer model, at 5 credits. It is not part of Sume's catalog.

Test cheaply first

Cut a 5-second slice of the source with Sume's video trim route ($0.02) and run the three routes on it before you commit a 30-second render.

Sources

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