Duck music under a voiceover on Sume Timeline: duck_db, gain, fade
Sume Timeline 1.0 soundtracks take gain_db, loop, fade_out_seconds up to 10 and duck_db from 0 to 20. Settings for a voiceover over a music bed.

On a Sume Timeline 1.0 render, the voiceover is the audio spine and the music is the soundtrack. Set the soundtrack's duck_db (0 to 20) so the music dips while the voice speaks, gain_db to set its level, fade_out_seconds (up to 10) for the ending, and loop if the track is shorter than the video.
Timeline renders cost $0.10 per output minute, rounded up, with a spine of 1 to 1,800 seconds.
The soundtrack controls
From the Timeline 1.0 docs and reference.
| Control | Range or rule | Use |
|---|---|---|
| duck_db | 0 to 20 | How far the music drops under the spine |
| gain_db | A level in dB | Overall music level |
| loop | On or off | Repeat a short track under a longer video |
| fade_out_seconds | Up to 10 | Fade the track at the end |
| Spine length | 1 to 1,800 seconds | The voiceover or master audio |
| Spine under 32 kHz | Flagged audio_spine_low_fidelity | Use 44.1 or 48 kHz voice for video |
| Video slots | 1 to 200, at least one required | The picture |
A starting recipe
These are choices, not guarantees. Listen on speakers and headphones.
- Generate the voice as wav or mp3 at 44100 Hz or above with Sume TTS.
- Generate a music bed from a prompt that asks for an instrumental with space for a voiceover.
- Start
duck_dbat a moderate value and raise it until the words are clear without the music vanishing. - Set
fade_out_secondsto match the last shot, up to 10 seconds. - Turn on
looponly if the music is shorter than the picture.
Check the mix before you publish
Play the render once on a phone speaker, because that is where most short videos are heard. If the words are hard to follow, raise duck_db or ask for a sparser music prompt. If the music disappears completely, lower duck_db. Re-rendering costs another $0.10 per output minute, so settle the voice and music files first, then tune the mix in as few renders as you can.
Cost of a 30-second spot
A 600-character voiceover is 3 cents on TTS. A music bed is $0.125 per generation. A 30-second render is one output minute at $0.10. Those three lines total $0.255, before any video clips you generate for the picture, which are priced by their own models. Add video captions at $0.20 per job if you want them.
If your voice is delivered as several takes, join them first with timeline audio at $0.01, or pass them as audio parts to the render and skip the extra job.
Sources
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