Does Seedance 2.5 generate audio through the Sume API?
Yes: Seedance 2.5 on Sume has an optional generate_audio flag. ByteDance describes joint audio-video generation. What to send and how it is priced.

Yes. Seedance 2.5 on Sume has an optional generate_audio boolean, and ByteDance describes the model as doing unified audio-video joint generation. If you omit the flag, the default follows the model's audio capability.
Sume prices Seedance on video tokens, so check usage.cost on a first job with audio on.
The flag
Send it to POST /v1/videos. Setting generate_audio to false asks for a silent clip.
{"model": "seedance-2.5",
"prompt": "Street vendor frying dumplings, crowd chatter, sizzling oil",
"duration": 12,
"resolution": "720p",
"aspect_ratio": "9:16",
"generate_audio": true}Audio as a reference
You can also provide audio references, up to 3 on Seedance 2.5. Use this to carry a voice or sound bed across clips.
Checking the catalog
| Model | Audio |
|---|---|
| seedance-2.5 | optional generate_audio; audio references |
| wan-3.0 | optional generate_audio; audio references |
| gemini-omni-flash-1.1 | always on; no audio references |
What ByteDance says
The launch post describes Seedance 2.5 as unified multimodal audio-video joint generation: sound and picture come from one pass rather than a video model plus a separate sound step.
Good prompts for sound
Name the sound as part of the scene: ambience, a specific action noise, or a line of dialogue. If the clip has a speaker, say who and what tone. If you want only music, ask for no speech.
If you need precise, repeatable voice work, a dedicated text-to-speech step may suit better than relying on the video model for every line.
- Add
generate_audio: truefor the first test. - Listen on headphones before judging.
- Compare against a silent render for cost.
Sources
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