37 Wan 3.0 clips of 17 s: $39.31 at 480p, $157.25 at 1080p

A 37-clip batch of 17-second Wan 3.0 videos costs $39.31 at 480p, $78.63 at 720p and $157.25 at 1080p on Sume. The arithmetic, and a draft-then-finalize plan.

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Thirty-seven Wan 3.0 clips of 17 seconds each cost $39.3125 at 480p, $78.625 at 720p and $157.25 at 1080p on Sume. That is 37 x 17 = 629 output seconds multiplied by the per-second rate. The rates are fixed per second, so the total moves in a straight line with both clip count and clip length.

The numbers below use the Sume list rates for wan-3.0 as of 2026-10-09 and the 2-30 second duration window documented on the Video API page. A 17-second clip sits inside that window, so no rounding or padding applies. If you change the clip length, rerun the multiplication: 20-second clips would put the same batch at 740 seconds.

The price ladder

Each row multiplies the per-second rate by 17 for one clip, then by 37 for the batch.

wan-3.0 batch of 37 clips x 17 s = 629 s, Sume rates as of 2026-10-09 (catalog read 2026-10-09)
ResolutionUSD per secondOne 17 s clip37 clips
480p$0.0625$1.0625$39.3125
720p$0.125$2.1250$78.6250
1080p$0.25$4.2500$157.2500

Draft cheap, finalize the winners

Resolution is the only lever in the table, and the 480p to 1080p gap is a factor of four. A common plan is to generate every concept at 480p, pick the ones worth keeping, and regenerate only those at 1080p. With 37 drafts at 480p ($39.3125) and 5 finals at 1080p (5 x 17 x $0.25 = $21.25), the project costs $60.5625 instead of $157.25 for 37 clips at 1080p.

This only works if a regenerated clip resembles the draft closely enough to judge from it. The video API does not accept a seed for any v1 model, so a second run is a new sample, not a re-render of the first. Treat the 480p pass as a screen for prompts, not as a preview of the exact final frames.

What the wallet must hold

At submit Sume reserves the estimated cost of each accepted job, and a successful completion captures it. If the balance cannot cover the reservation, the submit fails with 402 insufficient_credits before provider work starts. For a batch, the balance has to cover every job that is accepted and not yet finished, not only the first.

Concurrency adds a second ceiling. Accepted job capacity is the processing limit plus the queue: 6 on Free, 24 on Pro, 48 on Startup and 120 on Scale. A 37-job batch fits in one submit pass on Startup or Scale. On Pro it needs two waves (24, then 13), and on Free it needs seven. A job past capacity gets 429 queue_full, which is not a charge.

  • 480p reservation per 17 s clip: $1.0625
  • 720p reservation per 17 s clip: $2.125
  • 1080p reservation per 17 s clip: $4.25
  • Pro, 24 jobs at 1080p in flight: 24 x $4.25 = $102.00 held at once

Where to confirm the rate

The live per-model numbers come from GET /v1/videos/models and from the public catalog, so check the response before you budget a large batch. Rates on this page were read on 2026-10-09 and can change; the structure (per-second, linear inside the duration window) is what the docs commit to.

Reading the total as a unit cost

Dividing the batch back down gives the figure to quote to a client: $1.0625 a clip at 480p, $2.125 at 720p, $4.25 at 1080p. Add the number of attempts you expect per accepted clip. If two takes in three are discarded, the effective cost per kept 1080p clip is 3 x $4.25 / 2, or $6.375, and the 37-clip order really consumes about 55 generated clips. The ledger records every attempt, so the figure to track is debited_usd_micros for the project, not the price of the final cut alone.

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